Re: Dead Rising on Xbox 360: think you could do more zombies?

Richard <[email protected]>
Newsgroups gmane.games.devel.sweng
Organization multi-cellular, biological
Message-ID <[email protected]>
In article <[email protected]>,
    Jon Watte <[email protected]>  writes:

> Actually, the high-level form of Xbox pixel and vertex shaders are publicly
> documented as part of XNA Game Studio.

Ah, OK, I didn't realize that.  Looking at it now.
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