Re: A few questions about scripting

Gabriel Ware <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
Hi Hao,

>From what I've seen until now, games are using script for :
- Game logic : obviously some of the gameplay can be scripted, but usually
scripts just do the logic while compiled languages are used to code more
"computational intensive" part of the engine
- UI logic : engines I've seen are using either graphical languages or
domain specific languages / API to code the UI and user events handling.
- real time cutscenes : Engines can also rely on scripting to describe real
time cutscenes (handling characters displacement, interactions, triggers and
such)
- quick time events / triggers
- Modding / extending the engine after the release date : lastly, I believe
most engines supporting mods use some kind of scripting language to extend
their capabilities.

Your second question is very difficult to answer, at least for me. I think
it greatly varies with the kind of game, platforms, media, and community.
I believe script code can range from 0 to 25 % of the code base for console
games. I'm also interested if anyone is willing to share on this subject.
I've seen lots of developers trying to remove all the script from their
engine as they realized the only ones who are using it are experienced C++
developers and didn't necessarily need the benefits of scripting.
On the other hand, there are still engines that really need scripting
because of their modding community or because they have very skilled
scripters.

My 2 cents,
  Gabriel

2010/4/26 Hao Wu <[email protected]>

> Hi, there,
>
> I noticed that there was a heated discussion regarding to game
> scripting. I just have some general questions about it.
>
> Since I don't have experience on industrial development, I am curious
> about scripting, hoping someone could show me some real numbers. My
> questions are,
>
> 1. What parts of game development are written by scripting?
> engine base code/gameplay/or others? can anyone specify more details?
>
> 2. For an entire game, how many percents of codes are written by scripting?
> I know it varies dependent on many aspects, but could anyone show some
> real numbers? or maybe a range?
>
> Any comments are welcomed. Thanks in advance!
>
> Best,
> Hao
> _______________________________________________
> Sweng-Gamedev mailing list
> [email protected]
> http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com
>
>


-- 
Gabriel Ware
PS3 Programmer
Tel : +33 6 64 35 9119

_______________________________________________
Sweng-Gamedev mailing list
[email protected]
http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.