Re: A few questions about scripting

Hao Wu <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Mon, Apr 26, 2010 at 5:29 PM, Andreas Lindmark
<[email protected]> wrote:
> Ju might find this presentation by Tim Sweeny interesting:
> http://www.st.cs.uni-saarland.de/edu/seminare/2005/advanced-fp/docs/sweeny.pdf

Thanks a lot! it's mentioned in gamedev.net forum as well. Really
interesting and provides lots of information! But It seems there is no
further references to read.

>
>
> /Andreas
>
> 2010/4/26 Hao Wu <[email protected]>
>>
>> Hi, there,
>>
>> I noticed that there was a heated discussion regarding to game
>> scripting. I just have some general questions about it.
>>
>> Since I don't have experience on industrial development, I am curious
>> about scripting, hoping someone could show me some real numbers. My
>> questions are,
>>
>> 1. What parts of game development are written by scripting?
>> engine base code/gameplay/or others? can anyone specify more details?
>>
>> 2. For an entire game, how many percents of codes are written by
>> scripting?
>> I know it varies dependent on many aspects, but could anyone show some
>> real numbers? or maybe a range?
>>
>> Any comments are welcomed. Thanks in advance!
>>
>> Best,
>> Hao
>> _______________________________________________
>> Sweng-Gamedev mailing list
>> [email protected]
>>
>> http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com
>
>
> _______________________________________________
> Sweng-Gamedev mailing list
> [email protected]
> http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com
>
>
_______________________________________________
Sweng-Gamedev mailing list
[email protected]
http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.