Re: A few questions about scripting
Hao Wu <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Mon, Apr 26, 2010 at 5:29 PM, Andreas Lindmark <[email protected]> wrote: > Ju might find this presentation by Tim Sweeny interesting: > http://www.st.cs.uni-saarland.de/edu/seminare/2005/advanced-fp/docs/sweeny.pdf Thanks a lot! it's mentioned in gamedev.net forum as well. Really interesting and provides lots of information! But It seems there is no further references to read. > > > /Andreas > > 2010/4/26 Hao Wu <[email protected]> >> >> Hi, there, >> >> I noticed that there was a heated discussion regarding to game >> scripting. I just have some general questions about it. >> >> Since I don't have experience on industrial development, I am curious >> about scripting, hoping someone could show me some real numbers. My >> questions are, >> >> 1. What parts of game development are written by scripting? >> engine base code/gameplay/or others? can anyone specify more details? >> >> 2. For an entire game, how many percents of codes are written by >> scripting? >> I know it varies dependent on many aspects, but could anyone show some >> real numbers? or maybe a range? >> >> Any comments are welcomed. Thanks in advance! >> >> Best, >> Hao >> _______________________________________________ >> Sweng-Gamedev mailing list >> [email protected] >> >> http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com > > > _______________________________________________ > Sweng-Gamedev mailing list > [email protected] > http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com > > _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com