Re: A few questions about scripting
Thaddaeus Frogley <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
Question: > 1. What parts of game development are written by scripting? It depends. You need to start by defining "scripting". A typical game engine architecture these days does often include a virtual machine of some sort, that runs either an interpreted or more commonly, a bytecode compiled control language, but it's not a given. This often used to implement "local" gameplay, but is also used by many developers for much larger lumps of functionality, for instance UI is also a candidate to be implemented using a scripting language. Arguably a developer implementing their game in C# or Java could be described as having written *all* of their game in a "scripting" language. > 2. For an entire game, how many percents of codes are written by scripting? It depends on the game. Between 0% and 100%. The question is to broad to be useful. Define your context more tightly and perhaps you'll get a more useful answer. Thad -- Thaddaeus Frogley Senior Programmer, Climax Games _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com