Re: A few questions about scripting

Thaddaeus Frogley <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
Question:
> 1. What parts of game development are written by scripting?

It depends.  You need to start by defining "scripting".  A typical
game engine architecture these days does often include a virtual
machine of some sort, that runs either an interpreted or more
commonly, a bytecode compiled control language, but it's not a given.
This often used to implement "local" gameplay, but is also used by
many developers for much larger lumps of functionality, for instance
UI is also a candidate to be implemented using a scripting language.

Arguably a developer implementing their game in C# or Java could be
described as having written *all* of their game in a "scripting"
language.

> 2. For an entire game, how many percents of codes are written by scripting?

It depends on the game.  Between 0% and 100%.  The question is to
broad to be useful.  Define your context  more tightly and perhaps
you'll get a more useful answer.

Thad

-- 
Thaddaeus Frogley
Senior Programmer, Climax Games
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