Re: A few questions about scripting

Tim Stowell <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
I don't think it's pointless to ask about how much of a game is written in a
scripting language because for someone who may be trying to design their own
engine, it's useful to know how much of the engine's functionality might
best be left to scripting and which parts would be a better fit for
scripting. While it's true that it's all programming, implementing a
scripting engine takes a whole different work flow as compared to just
hitting the c++ compiler.

-Tim

On Tue, Apr 27, 2010 at 8:17 AM, Thaddaeus Frogley
<[email protected]>wrote:

> UnrealScript is compiled to bytecode, and executed by the UnrealEngine
> virtual machine.
>
> The distinction between "scripting language" and "not scripting
> language" is arbitrary and not clear cut.  Getting your nickers in a
> twist about how our pet language is "not a scripting language" does
> you no favors.
>
> Trying to work out "what percentage of a game is written in scripting
> languages" is as pointless as asking what percentage of fixing are
> nails rather than to screws.
>
> At the end of the day, it's all programming.
>
> Thad
> --
> Thaddaeus Frogley
> Senior Programmer, Climax Games
> _______________________________________________
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>

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