Re: A few questions about scripting

Jacobo Ríos <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
Yep, that's true.. doing this kind of tweaking in real time helps a lot
while in development of your game.

I was thinking during the weekend what would be the limit for using or not a
scripting language into a game, and I think I came into a conclusion:

Taking into account that a scripting language should be the one responsible
for pulling the strings behind the marionette (the game engine, the system
behind the game), I realized that most of the time it's ok to have if's,
elses, whiles, and some functions... but the moment you write a single
'struct' on it then you should start thinking if that's really something for
the scripting system or for the core base of your game.

The script should only control certain aspects of your game related with
content and gameplay, but NOT to write the game sistem itself!..

for some games a single *"if secret-brick moved then open door"* would
suffice, others could be a little more complex for quests, events or things
like that (which is ok), but that's it!.. write a single 'struct' on it, and
you're probably not on the right path using the scripting system for your
game, and should start thinking about writing that down into the core base
(whatever it is you're doing).

What would you think?..

Cheers!


  Jacobo Ríos <http://www.linkedin.com/in/jacoborios>
Development Lead*Larva Game Studios*www.larvagamestudios.com
---------------------------
Phone: +52 (33) 31223242
Av. Tepeyac #54-2B
Guadalajara, Jal.
México

 On Sun, May 2, 2010 at 10:34 PM, Gregory Junker <[email protected]> wrote:

>  There is no law that says you need a scripting language for this…
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Edward
> Corlew
> *Sent:* Sunday, May 02, 2010 6:22 PM
> *To:* [email protected]
> *Subject:* Re: [Sweng-Gamedev] Sweng-Gamedev Digest, Vol 54, Issue 1
>
>
>
>
> I think with some languages you can even adjust some parameters while the
> game is running and see the effect in game.  I'm not sure if this is true.
>  Can someone comment on that?
>
> _______________________________________________
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