Re: A few questions about scripting

Javier Arevalo <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On 5/3/2010 11:30 PM, Jacobo Ríos wrote:
> I realized that most of the time it's ok to have if's, elses, whiles, 
> and some functions... but the moment you write a single 'struct' on it 
> then you should start thinking if that's really something for the 
> scripting system or for the core base of your game.

In Praetorians, we consciously limited the scripting language to not 
have functions or loops for the same reasons. By the end of production, 
some mission scripts were using horrible hacks to emulate these features 
(single-frame states, constant back-and-forth transitions, etc). The 
[Prototype] mission scripting system was supposed to be purely 
event-driven, but of course it ended up having a heartbeat event every 
frame. I'm sure you will see the same with structs.

-- 
Javier Arevalo
http://www.iguanademos.com/Jare

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