Re: F# fsharp
Brandon Van Every <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Tue, May 25, 2010 at 4:31 AM, Lionel Barret De Nazaris <[email protected]> wrote: > It depends on how you present the language. > > Functional languages presented as graphs can be grasped quite easily : node > being functions, etc. I suppose F# would induce head scratching among non-programmers... or even a lot of programmers, until they get used to it. On the other hand, one could use F# to define a Domain Specific Language that dumbs things down however one likes. I guess that's using F# as a language toolbox rather than a straight off-the-shelf language. Eh, everyone's doing programmable GPUs nowadays, why not programmable languages. Or even programmable languages to define languages for GPUs, considering how limited GPU languages are. Cheers, Brandon Van Every _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com