Re: F# fsharp

Brandon Van Every <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Tue, May 25, 2010 at 4:31 AM, Lionel Barret De Nazaris
<[email protected]> wrote:
> It depends on how you present the language.
>
> Functional languages presented as graphs can be grasped quite easily : node
> being functions, etc.

I suppose F# would induce head scratching among non-programmers... or
even a lot of programmers, until they get used to it.  On the other
hand, one could use F# to define a Domain Specific Language that dumbs
things down however one likes.  I guess that's using F# as a language
toolbox rather than a straight off-the-shelf language.  Eh, everyone's
doing programmable GPUs nowadays, why not programmable languages.  Or
even programmable languages to define languages for GPUs, considering
how limited GPU languages are.


Cheers,
Brandon Van Every
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