Re: F# fsharp
Brandon Van Every <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Sun, May 30, 2010 at 12:02 AM, Peter Antal <[email protected]> wrote: > > One other thought comes to mind in all of this discussion with functional > programming - What about parallelism, as we see the average number of cores > increase in lieu of significant processing speed improvements? A difficulty: not enough significantly multi-core CPUs in front of consumers yet. Who cares if you've only got 2..4 cores? It's not worth rearranging everything for such a low number of cores, you can use coarser techniques just fine. But eventually we'll have a lot of cores and then the payoff of FP will be there. Cheers, Brandon Van Every _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com