Re: F# fsharp

Mat Noguchi <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
Some of us have already "gotten there" and I think you would be  
surprised at how much we've all converged on the same structure of  
solutions.

Mobile MSN

On May 30, 2010, at 12:09 PM, "Brandon Van Every"  
<[email protected]> wrote:

> On Sun, May 30, 2010 at 1:19 PM, Jason Yandell  
> <[email protected]> wrote:
>> Brandon, this stance is quite unexpected coming from an F# proponent.
>>
>> Perhaps you have not seen async workflows (monads) yet?
>
> Monads are the biggest FP head scratch of all time.  I never swallowed
> the pure FP Kool-Aid.
>
>> You do not have to
>> "rearrange everything" to get parallelism in light of those.  Your  
>> code
>> looks nearly identical to the serial version.
>
> Ok if you say so.  Worry about it when I get there.
>
>
> Cheers,
> Brandon Van Every
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