Re: F# fsharp
Mat Noguchi <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
Some of us have already "gotten there" and I think you would be surprised at how much we've all converged on the same structure of solutions. Mobile MSN On May 30, 2010, at 12:09 PM, "Brandon Van Every" <[email protected]> wrote: > On Sun, May 30, 2010 at 1:19 PM, Jason Yandell > <[email protected]> wrote: >> Brandon, this stance is quite unexpected coming from an F# proponent. >> >> Perhaps you have not seen async workflows (monads) yet? > > Monads are the biggest FP head scratch of all time. I never swallowed > the pure FP Kool-Aid. > >> You do not have to >> "rearrange everything" to get parallelism in light of those. Your >> code >> looks nearly identical to the serial version. > > Ok if you say so. Worry about it when I get there. > > > Cheers, > Brandon Van Every > _______________________________________________ > Sweng-Gamedev mailing list > [email protected] > http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com