Re: F# fsharp

Brandon Van Every <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Tue, Jun 8, 2010 at 12:03 AM, Jon Watte <[email protected]> wrote:
>
> If you want functional, go Haskell. It has significant real-life users,
> including in the financial sector.
> If you want super-ultra-multi-threaded, go Erlang.

I predict that due to Microsoft's support, F# will become more
mainstream and hence more profitable than these.  There is a clear
migration path for C# code, and there's a lot of C# out there.

> If you want game scripting, go with whatever fits your particular needs --
> which most of the time doesn't include having to include a JavaScript
> runtime (V8, SpiderMonkey, etc), or a CLR runtime (Mono, Microsoft .NET).
> But sometimes it does, I guess.

This is more about how long any given game developer insists on using
C++.  If a garbage collected virtual machine is already in use and
deemed acceptable, then things like F# or Clojure are not much of a
leap.


Cheers,
Brandon Van Every
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