Re: F# fsharp
Brandon Van Every <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Tue, Jun 8, 2010 at 12:03 AM, Jon Watte <[email protected]> wrote: > > If you want functional, go Haskell. It has significant real-life users, > including in the financial sector. > If you want super-ultra-multi-threaded, go Erlang. I predict that due to Microsoft's support, F# will become more mainstream and hence more profitable than these. There is a clear migration path for C# code, and there's a lot of C# out there. > If you want game scripting, go with whatever fits your particular needs -- > which most of the time doesn't include having to include a JavaScript > runtime (V8, SpiderMonkey, etc), or a CLR runtime (Mono, Microsoft .NET). > But sometimes it does, I guess. This is more about how long any given game developer insists on using C++. If a garbage collected virtual machine is already in use and deemed acceptable, then things like F# or Clojure are not much of a leap. Cheers, Brandon Van Every _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com