Re: F# fsharp

Mickael Pointier <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
>> If you want game scripting, go with whatever fits your particular needs --
>> which most of the time doesn't include having to include a JavaScript
>> runtime (V8, SpiderMonkey, etc), or a CLR runtime (Mono, Microsoft .NET).
>> But sometimes it does, I guess.
>>     
>
> This is more about how long any given game developer insists on using
> C++.  If a garbage collected virtual machine is already in use and
> deemed acceptable, then things like F# or Clojure are not much of a
> leap.
>   

Some people are developing on systems where C++ (or Java) is the only 
possible choice, but if you can make sure that Sony, Nintendo, Apple, 
and the gazillion of mobile systems around there accept F#, sure more 
people will use it.

    Mickaël Pointier

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