Re: Software Architecture/Design
Brandon Van Every <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Wed, Jun 9, 2010 at 2:41 AM, Richard Fabian <[email protected]> wrote: > > My gripe is not with OO, it's with the monster that we have to use daily > that pretends to be OO in C++. Why is "wrestling with a pig" (C++) an unshakeable job requirement? Why not work on a segment of gamedom that would admit less than a 100% performant programming language? Why not work for a company that believes in that, or create one? Historically, this resembles the debate between C++ and ASM code. Cheers, Brandon Van Every _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com