Re: Software Architecture/Design

Brandon Van Every <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Wed, Jun 9, 2010 at 2:41 AM, Richard Fabian <[email protected]> wrote:
>
> My gripe is not with OO, it's with the monster that we have to use daily
> that pretends to be OO in C++.

Why is "wrestling with a pig" (C++) an unshakeable job requirement?
Why not work on a segment of gamedom that would admit less than a 100%
performant programming language?  Why not work for a company that
believes in that, or create one?  Historically, this resembles the
debate between C++ and ASM code.


Cheers,
Brandon Van Every
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