Re: Software Architecture/Design

Mike Shaver <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Wed, Jun 9, 2010 at 11:49 AM, Brandon Van Every <[email protected]> wrote:
> Why not work on a segment of gamedom that would admit less than a 100%
> performant programming language?  Why not work for a company that
> believes in that, or create one?

Is that what you're doing?  I suspect a lot of us would be interested
in more background on what you've found when doing so, and what you
would do differently in the future, etc.

Mike
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