Re: Software Architecture/Design
Richard Fabian <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On 9 June 2010 16:49, Brandon Van Every <[email protected]> wrote: > Why is "wrestling with a pig" (C++) an unshakeable job requirement? > Why not work on a segment of gamedom that would admit less than a 100% > performant programming language? Why not work for a company that > believes in that, or create one? I'm selfish, but not so selfish that I'd just run away from a problem. Also, I care about performance. I care about development time too. I care about making it easier to get more done with less, and though OO C++ does do that, it's not the only way. -- fabs(); Just because the world is full of people that think just like you, doesn't mean the other ones can't be right. _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com