Re: Hooks

Mat Noguchi <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <D7F4D9E414140644BF099886C28C6636299D9136AE@bngexchange01.bungie.bng.local>
No, because that doesn't address the fact that a lot of the time what your implementation does matters, just not to your clients.

What I am talking about doesn't mean anything about extension/modification.

MSN
-----Original Message-----
From: [email protected] [mailto:[email protected]] On Behalf Of Richard
Sent: Thursday, June 10, 2010 12:28 PM
To: [email protected]
Subject: Re: [Sweng-Gamedev] Hooks


In article <D7F4D9E414140644BF099886C28C6636299D42B6AF@bngexchange01.bungie.bng.local>,
    Mat Noguchi <[email protected]>  writes:

> [...] So you really have to insulate yourself against clients
> but open yourself for higher powers.

Isn't this just a restating of the "open-closed principle"?
<http://en.wikipedia.org/wiki/Open/closed_principle>
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