Re: Hooks
Mat Noguchi <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <D7F4D9E414140644BF099886C28C6636299D9136AF@bngexchange01.bungie.bng.local> |
Ack, that's not exactly true; what I'm referring to would be replacing "extention" with "maintenance/debugging/optimization". MSN -----Original Message----- From: Mat Noguchi Sent: Thursday, June 10, 2010 1:13 PM To: [email protected] Subject: RE: [Sweng-Gamedev] Hooks No, because that doesn't address the fact that a lot of the time what your implementation does matters, just not to your clients. What I am talking about doesn't mean anything about extension/modification. MSN -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Richard Sent: Thursday, June 10, 2010 12:28 PM To: [email protected] Subject: Re: [Sweng-Gamedev] Hooks In article <D7F4D9E414140644BF099886C28C6636299D42B6AF@bngexchange01.bungie.bng.local>, Mat Noguchi <[email protected]> writes: > [...] So you really have to insulate yourself against clients > but open yourself for higher powers. Isn't this just a restating of the "open-closed principle"? <http://en.wikipedia.org/wiki/Open/closed_principle> -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> Legalize Adulthood! <http://legalizeadulthood.wordpress.com> _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com