Re: Hooks
Richard Fabian <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On 10 June 2010 20:32, Richard <[email protected]> wrote: > In article <[email protected]>, > Richard Fabian <[email protected]> writes: > > > Maybe you've only worked at games companies that produce one title before > > folding, but all but the first one I worked at have been long term > players. > > There's definately a different skill set in play when we're talking > about codebases that have a significant lifetime. Its a skill that's > hard to pick up when all you've ever done is college assignments that > nobody but you and the TA had to read (assuming the TA even bothered). I fear that some opinions expressed here are biased by the "soloist" attitude of their owners. It reminds me of those blissfully irresponsible uni days of coding away until the assignment was done. We always just threw it away and started from scratch when a new assignment came along. -- fabs(); Just because the world is full of people that think just like you, doesn't mean the other ones can't be right. _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com