Re: Software Architecture/Design
Brandon Van Every <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Thu, Jun 10, 2010 at 4:18 PM, Richard Fabian <[email protected]> wrote: > On 10 June 2010 19:54, Brandon Van Every <[email protected]> wrote: >> >> Yes, but ASM lost, and eventually C++ will lose too. Eventually >> computers become fast enough that the typical performance spikes >> aren't important anymore. > > You keep saying ASM lost, or is gone. Does that mean you never use it? It is not used for 99% of game development, and that is the point. > I don't think it's possible to stay competitive in the world of AAA console > games if you dismiss performance to such a degree. I don't think it's worth competing in the AAA console space, if you can't stand C++. Frankly I don't even like most console titles, those are my biases. I like games that are complicated enough to need a keyboard. > I've also gotta wonder what you think people code microcontrollers in. Why do game developers care? Cheers, Brandon Van Every _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com