Re: Software Architecture/Design

Brandon Van Every <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Thu, Jun 10, 2010 at 4:18 PM, Richard Fabian <[email protected]> wrote:
> On 10 June 2010 19:54, Brandon Van Every <[email protected]> wrote:
>>
>> Yes, but ASM lost, and eventually C++ will lose too.  Eventually
>> computers become fast enough that the typical performance spikes
>> aren't important anymore.
>
> You keep saying ASM lost, or is gone. Does that mean you never use it?

It is not used for 99% of game development, and that is the point.

> I don't think it's possible to stay competitive in the world of AAA console
> games if you dismiss performance to such a degree.

I don't think it's worth competing in the AAA console space, if you
can't stand C++.  Frankly I don't even like most console titles, those
are my biases.  I like games that are complicated enough to need a
keyboard.

> I've also gotta wonder what you think people code microcontrollers in.

Why do game developers care?


Cheers,
Brandon Van Every
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