Re: Hooks

Brandon Van Every <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Thu, Jun 10, 2010 at 4:26 PM, Richard Fabian <[email protected]> wrote:
> On 10 June 2010 20:32, Richard <[email protected]> wrote:
>>
>> In article <[email protected]>,
>>    Richard Fabian <[email protected]>  writes:
>>
>> > Maybe you've only worked at games companies that produce one title
>> > before
>> > folding, but all but the first one I worked at have been long term
>> > players.
>>
>> There's definately a different skill set in play when we're talking
>> about codebases that have a significant lifetime.  Its a skill that's
>> hard to pick up when all you've ever done is college assignments that
>> nobody but you and the TA had to read (assuming the TA even bothered).
>
> I fear that some opinions expressed here are biased by the "soloist"
> attitude of their owners. It reminds me of those blissfully irresponsible
> uni days of coding away until the assignment was done. We always just threw
> it away and started from scratch when a new assignment came along.

Actually a fair number of my biases come from looking at too much
useless open source garbage.  Such projects do tend to persist for
years, but many haven't had as many man hours put into them as a
commercial project would have.  I definitely don't believe in
maintaining millions of lines of code unless someone's paying you a
lot of cash to do it, and even then, only if you can stand to do it.
Doing it as a volunteer completely sucks, which is why most open
source projects have poor test coverage.


Cheers,
Brandon Van Every
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