Re: Software Architecture/Design
Shaun Stamper <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
Brandon Van Every wrote: > Do you routinely write function calls in straight ASM out of fear of > the performance impact of function calls? No you don't. 99% of the > time, you use C++ and get on with real work. Missed this line. No, you determine if a function that is written in C/C++ could be better optimized by hand because of assumptions the compiler makes, then rewrite the under performing part in ASM. Thats an extreme case that rarely happens these days, but still does. Do you write all of your logical operations on individual floats & ints? Personally, I like to use SIMD where ever possible, and I think this is a more accurate argument than just ASM. Particle effect systems are a particularly nice case argument here. > Cheers, > Brandon Van Every > > ------------------------------------------------------------------------ > > _______________________________________________ > Sweng-Gamedev mailing list > [email protected] > http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com > -- ------------------------------------------------------------------------ *Shaun Stamper* Graphics Programmer / Engine Team <http://www.bigant.com/> _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com