Re: Software Architecture/Design
Tony Albrecht <[email protected]> Fri, 11 Jun 2010 12:51:41 +0930
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On 11 June 2010 12:45, Brandon Van Every <[email protected]> wrote: > > > On Thu, Jun 10, 2010 at 9:46 PM, Shaun Stamper <[email protected]>wrote: > >> >> Sure, technology moves on, but we still have to fit everything into a 30hz >> frame. That update and render within 33ms. Unless you're aiming for 60Hz, >> then you have much much less. Thats not a lot of time to do anything, let >> alone many things. >> > > Every year it's less of a problem. > Nonsense. I've been writing games professionally for 10 years now and performance is as much of an issue as it was when I started. The more grunt computers get, the more we want to do with them. -Tony _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com