Re: Software Architecture/Design

Tony Albrecht <[email protected]> Fri, 11 Jun 2010 12:51:41 +0930
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On 11 June 2010 12:45, Brandon Van Every <[email protected]> wrote:

>
>
> On Thu, Jun 10, 2010 at 9:46 PM, Shaun Stamper <[email protected]>wrote:
>
>>
>> Sure, technology moves on, but we still have to fit everything into a 30hz
>> frame. That update and render within 33ms. Unless you're aiming for 60Hz,
>> then you have much much less. Thats not a lot of time to do anything, let
>> alone many things.
>>
>
> Every year it's less of a problem.
>

Nonsense. I've been writing games professionally for 10 years now and
performance is as much of an issue as it was when I started. The more grunt
computers get, the more we want to do with them.

-Tony

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