Re: Software Architecture/Design
Brandon Van Every <[email protected]> Thu, 10 Jun 2010 23:34:37 -0400
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Thu, Jun 10, 2010 at 11:21 PM, Tony Albrecht <[email protected]> wrote: > On 11 June 2010 12:45, Brandon Van Every <[email protected]> wrote: >> On Thu, Jun 10, 2010 at 9:46 PM, Shaun Stamper <[email protected]> >> wrote: >>> >>> Sure, technology moves on, but we still have to fit everything into a >>> 30hz frame. That update and render within 33ms. Unless you're aiming for >>> 60Hz, then you have much much less. Thats not a lot of time to do anything, >>> let alone many things. >> >> Every year it's less of a problem. > > Nonsense. I've been writing games professionally for 10 years now and > performance is as much of an issue as it was when I started. The more grunt > computers get, the more we want to do with them. http://www.gamasutra.com/gdcarchive/2003/index.htm Great Game Graphics...Who Cares? Jason Rubin (Naughty Dog) http://www.gamasutra.com/gdcarchive/2003/Rubin_Jason.ppt Cheers, Brandon Van Every _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com