Re: Software Architecture/Design

Brandon Van Every <[email protected]> Thu, 10 Jun 2010 23:34:37 -0400
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Thu, Jun 10, 2010 at 11:21 PM, Tony Albrecht
<[email protected]> wrote:
> On 11 June 2010 12:45, Brandon Van Every <[email protected]> wrote:
>> On Thu, Jun 10, 2010 at 9:46 PM, Shaun Stamper <[email protected]>
>> wrote:
>>>
>>> Sure, technology moves on, but we still have to fit everything into a
>>> 30hz frame. That update and render within 33ms. Unless you're aiming for
>>> 60Hz, then you have much much less. Thats not a lot of time to do anything,
>>> let alone many things.
>>
>> Every year it's less of a problem.
>
> Nonsense. I've been writing games professionally for 10 years now and
> performance is as much of an issue as it was when I started. The more grunt
> computers get, the more we want to do with them.

http://www.gamasutra.com/gdcarchive/2003/index.htm
Great Game Graphics...Who Cares?
Jason Rubin (Naughty Dog)
http://www.gamasutra.com/gdcarchive/2003/Rubin_Jason.ppt


Cheers,
Brandon Van Every
_______________________________________________
Sweng-Gamedev mailing list
[email protected]
http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com