Re: Software Architecture/Design
Shaun Stamper <[email protected]> Fri, 11 Jun 2010 14:32:49 +1000
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
Brandon Van Every wrote: > > > On Fri, Jun 11, 2010 at 12:25 AM, Shaun Stamper > <[email protected] <mailto:[email protected]>> wrote: > > >> Eventually the entire game will be what nowadays is called "script." > Yes, the entire game. > The whats running the script, on the other hand... > > > > Other hand nothing. Microsoft heavily invested in C# as its core OS > strategy. That was years ago. We put up with bloated MS crap for a > number of years. Look at Epic. Even though they do all of their game in Unrealscript, the engine still has to be in C. Care to answer why thats the case given: > Now the computers are fast enough, and the OS code evolved enough, > that we're not suffering as horribly anymore. It shows that there is > light at the end of the VM tunnel. -- ------------------------------------------------------------------------ *Shaun Stamper* Graphics Programmer / Engine Team <http://www.bigant.com/> _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com