Re: Software Architecture/Design

Brandon Van Every <[email protected]> Fri, 11 Jun 2010 00:35:09 -0400
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Thu, Jun 10, 2010 at 11:43 PM, Shaun Stamper <[email protected]>wrote:

>  Brandon Van Every wrote:
>
> http://www.gamasutra.com/gdcarchive/2003/index.htm
> Great Game Graphics...Who Cares?
> Jason Rubin (Naughty Dog)http://www.gamasutra.com/gdcarchive/2003/Rubin_Jason.ppt
>
>  Since when was anything said about performance tied to graphics?
>

It's one of the biggest pigs.  In some ways, people stopped caring about it
a decade ago.  In more recent times, I honestly can't see what the big whoop
about the next incarnation of Halo is.  Sure it looks a bit better, but it's
still boring to watch my friends play it.  It's an incremental evolutionary
product offering.  Jason Rubin was talking about this reality 7 years ago.


>
> Also, ironically, Naughty Dog pride themselves on the visual quality of
> Uncharted 2.
>


Jason Rubin doesn't work there anymore.


Cheers,
Brandon Van Every

_______________________________________________
Sweng-Gamedev mailing list
[email protected]
http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com