Re: Software Architecture/Design
Brandon Van Every <[email protected]> Fri, 11 Jun 2010 00:35:09 -0400
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Thu, Jun 10, 2010 at 11:43 PM, Shaun Stamper <[email protected]>wrote: > Brandon Van Every wrote: > > http://www.gamasutra.com/gdcarchive/2003/index.htm > Great Game Graphics...Who Cares? > Jason Rubin (Naughty Dog)http://www.gamasutra.com/gdcarchive/2003/Rubin_Jason.ppt > > Since when was anything said about performance tied to graphics? > It's one of the biggest pigs. In some ways, people stopped caring about it a decade ago. In more recent times, I honestly can't see what the big whoop about the next incarnation of Halo is. Sure it looks a bit better, but it's still boring to watch my friends play it. It's an incremental evolutionary product offering. Jason Rubin was talking about this reality 7 years ago. > > Also, ironically, Naughty Dog pride themselves on the visual quality of > Uncharted 2. > Jason Rubin doesn't work there anymore. Cheers, Brandon Van Every _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com