Re: Software Architecture/Design

Brandon Van Every <[email protected]> Fri, 11 Jun 2010 00:36:37 -0400
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Fri, Jun 11, 2010 at 12:32 AM, Shaun Stamper <[email protected]>wrote:

>  Brandon Van Every wrote:
>
>
>
> On Fri, Jun 11, 2010 at 12:25 AM, Shaun Stamper <[email protected]>wrote:
>
>>
>>  Eventually the entire game will be what nowadays is called "script."
>>
>>  Yes, the entire game.
>> The whats running the script, on the other hand...
>>
>
>
> Other hand nothing.  Microsoft heavily invested in C# as its core OS
> strategy.  That was years ago.  We put up with bloated MS crap for a number
> of years.
>
> Look at Epic. Even though they do all of their game in Unrealscript, the
> engine still has to be in C.
> Care to answer why thats the case given:
>
>  Now the computers are fast enough, and the OS code evolved enough, that
> we're not suffering as horribly anymore.  It shows that there is light at
> the end of the VM tunnel.
>
>
because Epic has an extant codebase.  Same as why Microsoft took this long
to ship any kind of performance improvement in its OS.


Cheers,
Brandon Van Every

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