Re: Software Architecture/Design
Brandon Van Every <[email protected]> Fri, 11 Jun 2010 00:36:37 -0400
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Fri, Jun 11, 2010 at 12:32 AM, Shaun Stamper <[email protected]>wrote: > Brandon Van Every wrote: > > > > On Fri, Jun 11, 2010 at 12:25 AM, Shaun Stamper <[email protected]>wrote: > >> >> Eventually the entire game will be what nowadays is called "script." >> >> Yes, the entire game. >> The whats running the script, on the other hand... >> > > > Other hand nothing. Microsoft heavily invested in C# as its core OS > strategy. That was years ago. We put up with bloated MS crap for a number > of years. > > Look at Epic. Even though they do all of their game in Unrealscript, the > engine still has to be in C. > Care to answer why thats the case given: > > Now the computers are fast enough, and the OS code evolved enough, that > we're not suffering as horribly anymore. It shows that there is light at > the end of the VM tunnel. > > because Epic has an extant codebase. Same as why Microsoft took this long to ship any kind of performance improvement in its OS. Cheers, Brandon Van Every _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com