Re: Software Architecture/Design

Jon Frisby <[email protected]> Fri, 11 Jun 2010 00:11:00 -0500
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Jun 10, 2010, at 11:23 PM, Brandon Van Every wrote:

> 
> 
> On Thu, Jun 10, 2010 at 11:40 PM, Shaun Stamper <[email protected]> wrote:
> 
> Sure, and thats why a lot of games devs make heavy use of scripting languages. Thats the line that was crossed, its already being done.
> But guess what? We still use C for anything that needs to be high performance.
> 
> I've done a fair bit of .net dev too, and everything there thats needed to be high performance, guess what? I've pushed those operations to C.
> 
> 
> Eventually the entire game will be what nowadays is called "script."


See also:  Tiger Woods PGA Tour Online.  Entirely "script".  As is any Unity-based game deployed to the web, and even most of the ones deployed to Mac/PC/iPhone.

-JF

_______________________________________________
Sweng-Gamedev mailing list
[email protected]
http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com