Re: Software Architecture/Design
Jon Frisby <[email protected]> Fri, 11 Jun 2010 00:11:00 -0500
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Jun 10, 2010, at 11:23 PM, Brandon Van Every wrote: > > > On Thu, Jun 10, 2010 at 11:40 PM, Shaun Stamper <[email protected]> wrote: > > Sure, and thats why a lot of games devs make heavy use of scripting languages. Thats the line that was crossed, its already being done. > But guess what? We still use C for anything that needs to be high performance. > > I've done a fair bit of .net dev too, and everything there thats needed to be high performance, guess what? I've pushed those operations to C. > > > Eventually the entire game will be what nowadays is called "script." See also: Tiger Woods PGA Tour Online. Entirely "script". As is any Unity-based game deployed to the web, and even most of the ones deployed to Mac/PC/iPhone. -JF _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com