Re: Software Architecture/Design
Mat Noguchi <[email protected]> Thu, 10 Jun 2010 22:12:39 -0700
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
You realize that there's a difference between the id voice inside your head and the stuff that you broadcast onto the Internet that is archived forever, right? I'm all for lighting bridges on fire with self immolation but this is beyond ridiculous. Mobile MSN On Jun 10, 2010, at 9:35 PM, "Brandon Van Every" <[email protected]<mailto:[email protected]>> wrote: On Thu, Jun 10, 2010 at 11:43 PM, Shaun Stamper <<mailto:[email protected]>[email protected]<mailto:[email protected]>> wrote: Brandon Van Every wrote: <http://www.gamasutra.com/gdcarchive/2003/index.htm>http://www.gamasutra.com/gdcarchive/2003/index.htm Great Game Graphics...Who Cares? Jason Rubin (Naughty Dog) <http://www.gamasutra.com/gdcarchive/2003/Rubin_Jason.ppt>http://www.gamasutra.com/gdcarchive/2003/Rubin_Jason.ppt Since when was anything said about performance tied to graphics? It's one of the biggest pigs. In some ways, people stopped caring about it a decade ago. In more recent times, I honestly can't see what the big whoop about the next incarnation of Halo is. Sure it looks a bit better, but it's still boring to watch my friends play it. It's an incremental evolutionary product offering. Jason Rubin was talking about this reality 7 years ago. Also, ironically, Naughty Dog pride themselves on the visual quality of Uncharted 2. Jason Rubin doesn't work there anymore. Cheers, Brandon Van Every <ATT00001.c> _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com