Re: Software Architecture/Design

Richard Fabian <[email protected]> Fri, 11 Jun 2010 09:12:54 +0100
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On 11 June 2010 06:19, Jon Frisby <[email protected]> wrote:

> ASM did "lose" in that it's not something the majority of coders have to
> worry about anymore.  99% of programmer man-hours don't get spent on ASM.
>  ASM could be used to do all the things being done in C++, C#, Lua, etc
> today -- and doing so would probably net performance gains of 10x or more,
> but that's irrelevant to most game shops because getting "more" out of the
> coder man-hours available is a higher priority than getting the most out of
> every available cycle.
>
>
But what the data-oriented-development advocates are peddling is not ASM
hard stuff, it's not difficult to get your head around, and provides you
with a performance boost equivalent to having a performance guru sitting
next to your team 24hrs a day. You don't even have to switch languages.

It's like you're being offered a free lunch and you're just saying no
because you've never heard of the restaurant.

-- 
fabs();
Just because the world is full of people that think just like you, doesn't
mean the other ones can't be right.

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