Re: Software Architecture/Design
Richard Fabian <[email protected]> Fri, 11 Jun 2010 09:12:54 +0100
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On 11 June 2010 06:19, Jon Frisby <[email protected]> wrote: > ASM did "lose" in that it's not something the majority of coders have to > worry about anymore. 99% of programmer man-hours don't get spent on ASM. > ASM could be used to do all the things being done in C++, C#, Lua, etc > today -- and doing so would probably net performance gains of 10x or more, > but that's irrelevant to most game shops because getting "more" out of the > coder man-hours available is a higher priority than getting the most out of > every available cycle. > > But what the data-oriented-development advocates are peddling is not ASM hard stuff, it's not difficult to get your head around, and provides you with a performance boost equivalent to having a performance guru sitting next to your team 24hrs a day. You don't even have to switch languages. It's like you're being offered a free lunch and you're just saying no because you've never heard of the restaurant. -- fabs(); Just because the world is full of people that think just like you, doesn't mean the other ones can't be right. _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com