Re: Software Architecture/Design
Phill Djonov <[email protected]> Fri, 11 Jun 2010 02:19:40 -0600
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Fri, Jun 11, 2010 at 1:41 AM, James Robertson <[email protected]> wrote: > These days you get games where most logic is written in a scripting > language. Do game coders care about performance? They might do, but not to > the same degree they once did. Ugh. Everything within reason. I've written games for the iPhone. That little machine is terribly limited and constantly tips over and dies if you try to push it too hard, so performance is very much a priority, all the time, extending all the way up the content pipeline right to the artists and designers. That said, if I ever ship another title on it, I'm going to use *even more* script. Why? Because I've got a massive block of CPU time sitting there unused while I wait for the GPU to finish doing its thing and, frankly, some things just lend themselves to dynamic scripty stuff to the point where your clever hacks to keep X down in C start showing up on the profile and you wonder why you wasted your time on the effort... But again, everything within reason. There's now way in hell I'd write the *whole* game in script - I wouldn't have spare CPU cycles to burn in the Lua interpreter if I did that. Cheers! Phill _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com