Re: Software Architecture/Design

Phill Djonov <[email protected]> Fri, 11 Jun 2010 02:19:40 -0600
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Fri, Jun 11, 2010 at 1:41 AM, James Robertson <[email protected]> wrote:
> These days you get games where most logic is written in a scripting
> language.  Do game coders care about performance?  They might do, but not to
> the same degree they once did.

Ugh. Everything within reason. I've written games for the iPhone. That
little machine is terribly limited and constantly tips over and dies
if you try to push it too hard, so performance is very much a
priority, all the time, extending all the way up the content pipeline
right to the artists and designers.

That said, if I ever ship another title on it, I'm going to use *even
more* script. Why? Because I've got a massive block of CPU time
sitting there unused while I wait for the GPU to finish doing its
thing and, frankly, some things just lend themselves to dynamic
scripty stuff to the point where your clever hacks to keep X down in C
start showing up on the profile and you wonder why you wasted your
time on the effort...

But again, everything within reason. There's now way in hell I'd write
the *whole* game in script - I wouldn't have spare CPU cycles to burn
in the Lua interpreter if I did that.

Cheers!
Phill
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