Re: Software Architecture/Design
Jon Frisby <[email protected]> Fri, 11 Jun 2010 06:07:41 -0500
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On Jun 11, 2010, at 3:12 AM, Richard Fabian wrote: > But what the data-oriented-development advocates are peddling is not ASM hard stuff, it's not difficult to get your head around, and provides you with a performance boost equivalent to having a performance guru sitting next to your team 24hrs a day. You don't even have to switch languages. Again, that's very much my point. There was a day and age when ASM was the *only* option -- much like C++ is on consoles these days. Higher level abstractions that take burdens away from you (like explicit memory management) free up mental cycles to focus on more interesting "big picture" solutions. > It's like you're being offered a free lunch and you're just saying no because you've never heard of the restaurant. Huh? You think I'm arguing AGAINST that? -JF _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com