Re: Software Architecture/Design

Richard Fabian <[email protected]> Fri, 11 Jun 2010 12:22:29 +0100
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On 11 June 2010 12:07, Jon Frisby <[email protected]> wrote:

> On Jun 11, 2010, at 3:12 AM, Richard Fabian wrote:
>
> > It's like you're being offered a free lunch and you're just saying no
> because you've never heard of the restaurant.
>
> Huh?  You think I'm arguing AGAINST that?
>

Sorry, that line wasn't directed at you, more the people thinking consoles
can grow new CPU over time.


> Sure am glad I didn't tell my artist to make the textures with a 15MB cap
> in mind because scaling them down was a hell of a lot easier -- and cheaper
> -- then having to redesign them at a higher resolution.
>

Very valid point, with regards to textures, icons, sprites, but that doesn't
scale well with other media such as Meshes, or Shaders. Well, not in my
experience.

-- 
fabs();
Just because the world is full of people that think just like you, doesn't
mean the other ones can't be right.

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