Re: Software Architecture/Design
Richard Fabian <[email protected]> Fri, 11 Jun 2010 12:22:29 +0100
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On 11 June 2010 12:07, Jon Frisby <[email protected]> wrote: > On Jun 11, 2010, at 3:12 AM, Richard Fabian wrote: > > > It's like you're being offered a free lunch and you're just saying no > because you've never heard of the restaurant. > > Huh? You think I'm arguing AGAINST that? > Sorry, that line wasn't directed at you, more the people thinking consoles can grow new CPU over time. > Sure am glad I didn't tell my artist to make the textures with a 15MB cap > in mind because scaling them down was a hell of a lot easier -- and cheaper > -- then having to redesign them at a higher resolution. > Very valid point, with regards to textures, icons, sprites, but that doesn't scale well with other media such as Meshes, or Shaders. Well, not in my experience. -- fabs(); Just because the world is full of people that think just like you, doesn't mean the other ones can't be right. _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com