Re: Decision Graphs (or whatever they're called)

Javier Arevalo <[email protected]> Sat, 12 Jun 2010 12:01:43 +0200
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
Drop by http://aigamedev.com/ and you'll find tons of information on 
decision and behaviour trees, very relevant to what you're doing.

On 6/11/2010 10:09 AM, Phill Djonov wrote:
> So what I did to deal with this, is I basically transcribed their
> document directly into the game not as code but rather *as data*.
>    

-- 
Javier Arevalo
http://www.iguanademos.com/Jare

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