Re: Data oriented programming
Richard <[email protected]> Thu, 30 Sep 2010 14:36:50 -0600
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Organization | multi-cellular, biological |
| Message-ID | <[email protected]> |
In article <[email protected]>, Fabian Giesen <[email protected]> writes: > On 9/30/2010 12:32 PM, Richard wrote: > > > > In article<[email protected]. bng.local>, > > Mat Noguchi<[email protected]> writes: > > > >> Incidentally, Rico Mariani posted this earlier this week: > >> > >> http://blogs.msdn.com/b/ricom/archive/2010/09/27/less-loosely-coupled-than -me > > ets-the-eye.aspx > > > > This is why I've been recommending that performance tests be part of > > your CI build. As soon as you have two components that each use 2/3 > > of the L2 cache, you'll know from your performance tests. > > Your cache usage patterns (usually) depend on architectural decisions, > not implementation details. Any sort of integration testing (even if > you're doing CI) is too late a stage to detect architectural problems. > By that point you're already in trouble. Not that I disagree, but if you're in trouble isn't it best to know as soon as possible? That's all I'm asserting. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> Legalize Adulthood! <http://legalizeadulthood.wordpress.com> _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com