Re: Data oriented programming

Richard <[email protected]> Thu, 30 Sep 2010 14:36:50 -0600
Newsgroups gmane.games.devel.sweng
Organization multi-cellular, biological
Message-ID <[email protected]>
In article <[email protected]>,
    Fabian Giesen <[email protected]> writes:

> On 9/30/2010 12:32 PM, Richard wrote:
> >
> > In article<[email protected].
bng.local>,
> >      Mat Noguchi<[email protected]>  writes:
> >
> >> Incidentally, Rico Mariani posted this earlier this week:
> >>
> >> http://blogs.msdn.com/b/ricom/archive/2010/09/27/less-loosely-coupled-than
-me
> > ets-the-eye.aspx
> >
> > This is why I've been recommending that performance tests be part of
> > your CI build.  As soon as you have two components that each use 2/3
> > of the L2 cache, you'll know from your performance tests.
> 
> Your cache usage patterns (usually) depend on architectural decisions, 
> not implementation details. Any sort of integration testing (even if 
> you're doing CI) is too late a stage to detect architectural problems. 
> By that point you're already in trouble.

Not that I disagree, but if you're in trouble isn't it best to know as
soon as possible?  That's all I'm asserting.
-- 
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
 <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/>

      Legalize Adulthood! <http://legalizeadulthood.wordpress.com>
_______________________________________________
Sweng-Gamedev mailing list
[email protected]
http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com