Re: Data oriented programming
Fabian Giesen <[email protected]> Thu, 30 Sep 2010 13:58:44 -0700
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On 9/30/2010 1:36 PM, Richard wrote: >> Your cache usage patterns (usually) depend on architectural decisions, >> not implementation details. Any sort of integration testing (even if >> you're doing CI) is too late a stage to detect architectural problems. >> By that point you're already in trouble. > > Not that I disagree, but if you're in trouble isn't it best to know as > soon as possible? That's all I'm asserting. Yes, it is best to know as soon as possible, and integration testing is most emphatically not "as soon as possible" for architectural decisions. Back-of-the-envelope calculations during the design stage are. Consider them unit tests for your design if you're hell-bent on viewing everything as an agile progress. -Fabian _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com