Re: Data oriented programming
Richard <[email protected]> Thu, 30 Sep 2010 15:06:48 -0600
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Organization | multi-cellular, biological |
| Message-ID | <[email protected]> |
In article <[email protected]>, Fabian Giesen <[email protected]> writes: > > Not that I disagree, but if you're in trouble isn't it best to know as > > soon as possible? That's all I'm asserting. > > Yes, it is best to know as soon as possible, and integration testing is > most emphatically not "as soon as possible" for architectural decisions. > Back-of-the-envelope calculations during the design stage are. ... but of course those calculations are done by error-prone humans and can be done wrong. And just because you decide on an architecture in the beginning doesn't mean that other people on your team are adding things consistent with that architecture. There's nothing wrong with planning things up front. CI tests ensure that reality is consistent with that plan. Designs are propositions and postulates, not measured data. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> Legalize Adulthood! <http://legalizeadulthood.wordpress.com> _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com