Re: Data oriented programming

Richard <[email protected]> Thu, 30 Sep 2010 15:06:48 -0600
Newsgroups gmane.games.devel.sweng
Organization multi-cellular, biological
Message-ID <[email protected]>
In article <[email protected]>,
    Fabian Giesen <[email protected]> writes:

> > Not that I disagree, but if you're in trouble isn't it best to know as
> > soon as possible?  That's all I'm asserting.
> 
> Yes, it is best to know as soon as possible, and integration testing is 
> most emphatically not "as soon as possible" for architectural decisions. 
> Back-of-the-envelope calculations during the design stage are.

... but of course those calculations are done by error-prone humans
and can be done wrong.

And just because you decide on an architecture in the beginning
doesn't mean that other people on your team are adding things
consistent with that architecture.

There's nothing wrong with planning things up front.

CI tests ensure that reality is consistent with that plan.

Designs are propositions and postulates, not measured data.
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"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
 <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/>

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