The entry competence level for graphics programmers
Tommy Brett <[email protected]> Tue, 20 Sep 2011 10:32:55 -0400
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <CA+ejsGAaJXSk=VZbg42JtRWNunF47kyZPZU3y5jSJ44-zD79ag@mail.gmail.com> |
Hello ladies and gents, I graduated 5 years ago with the intention of becoming a game developer, my career got sidetracked and although this sidetrack led to an ultimately comfortable existence and a lot of life lessons learned, I'm now at the point where my career as a Flash / Flex developer is stagnating. It may also be coming to a forced end as more and more of my employer's clients move away from Flash each month. I've been keeping up with the times, and doing a lot of graphics programming on the side using nVidia's CG shader programming language and OpenGL. I'm looking for a little insight into what skill level you expect entry level, and reasonably competent graphics programmers (i.e. qualifying as something above 'junior' in their job title, even if that's just the omission of the word) to be at, and the difference between the two. By skill level, I mean knowledge base, for example implementing certain shader routines (e.g. normal mapping) and grasp of mathematics. Before I enter the job search proper, I want to make absolutely sure that my skills are in fact up to par as I understand that graphics programming positions in particular are highly competitive. For example, I know that one area I lack skill in is using shader functions built for DirectX 10 and above - by virtue of me still using an XP machine (GPU is DX10 capable though, reeeally need to upgrade), and I suspect that not being knowledgeable about, say, tessellation using the GPU would swiftly kill any application I would make for a graphics programmer role that paid more than free lunches. On the other hand, this may not be the case, which is why I'm sending this out to you better informed guys for a little feedback. - Tommy _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com