Re: The entry competence level for graphics programmers

Cory Riddell <[email protected]> Tue, 20 Sep 2011 10:37:50 -0500
Newsgroups gmane.games.devel.sweng
Message-ID <CALzO=0my8fbrdyxctX7xb4g-e8gJrf2XbsPnJOVriSMNnm5G4g@mail.gmail.com>
Tommy,

On Tue, Sep 20, 2011 at 9:32 AM, Tommy Brett <[email protected]> wrote:

>
> I want to make absolutely sure that my skills are in fact up to par as I
> understand that graphics programming positions in particular are highly
> competitive. For example, I know that one area I lack skill in is using
> shader functions built for DirectX 10 and above - by virtue of me still
> using an XP machine (GPU is DX10 capable though, reeeally need to upgrade),
> and I suspect that not being knowledgeable about, say, tessellation using
> the GPU would swiftly kill any application I would make for a graphics
> programmer role that paid more than free lunches.
>
>
Are you a gambler? Unless you have been living under a rock for the past
couple of weeks, I'm sure you've seen plenty of information about Metro and
WinRT and how they are DirectX only. These kinds of big resets don't come
along that often, but when they do, there's a big opportunity to get out in
front of the new technology. The gamble is that you might get out in front
and find that there's nobody behind you. :)

I totally expect to see job listings asking for 3-5 years experience with
Metro and WinRT to start popping up.

Cory

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