Re: The entry competence level for graphics programmers
"Gregory Junker" <[email protected]> Tue, 20 Sep 2011 11:10:10 -0700
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <07c801cc77c0$89ef4f90$9dcdeeb0$@com> |
One option you may have, with 5 years as a Flash developer, is to gain industry experience with a Flash games developer. Since you mentioned that you can't afford a salary decrease, then you probably can't afford an unstable situation either (which is what most small independent studios will be, and the ones most likely to hire anyone who sounds like they might know something about games). So have you looked at Zynga? http://www.zynga.com/jobs/ A surprising number of people I have worked with in the past in various studios have landed there, and it's quite stable. Spend some time at Zynga, get some industry experience on your resume, and work on your "areas for improvement" in your spare time like you are now. One thing to bear in mind, is that any studio who is looking for a graphics programmer above junior/entry level, is likely doing so because their current graphics programmer, who is almost certainly rather senior, is leaving, and they need someone to replace him/her. Therefore, you may need to set your sights either a bit lower, or on a different target.or choose a different strategy. It's much easier to get into a games studio as a gameplay programmer than it is a graphics programmer, and working somewhere like Zynga can get you demonstrable industry gameplay experience. The hardest part about getting into games, is actually getting into games; once in, you're in. Greg From: [email protected] [mailto:[email protected]] On Behalf Of Tommy Brett Sent: Tuesday, September 20, 2011 7:33 AM To: [email protected] Subject: [Sweng-Gamedev] The entry competence level for graphics programmers Hello ladies and gents, I graduated 5 years ago with the intention of becoming a game developer, my career got sidetracked and although this sidetrack led to an ultimately comfortable existence and a lot of life lessons learned, I'm now at the point where my career as a Flash / Flex developer is stagnating. It may also be coming to a forced end as more and more of my employer's clients move away from Flash each month. I've been keeping up with the times, and doing a lot of graphics programming on the side using nVidia's CG shader programming language and OpenGL. I'm looking for a little insight into what skill level you expect entry level, and reasonably competent graphics programmers (i.e. qualifying as something above 'junior' in their job title, even if that's just the omission of the word) to be at, and the difference between the two. By skill level, I mean knowledge base, for example implementing certain shader routines (e.g. normal mapping) and grasp of mathematics. Before I enter the job search proper, I want to make absolutely sure that my skills are in fact up to par as I understand that graphics programming positions in particular are highly competitive. For example, I know that one area I lack skill in is using shader functions built for DirectX 10 and above - by virtue of me still using an XP machine (GPU is DX10 capable though, reeeally need to upgrade), and I suspect that not being knowledgeable about, say, tessellation using the GPU would swiftly kill any application I would make for a graphics programmer role that paid more than free lunches. On the other hand, this may not be the case, which is why I'm sending this out to you better informed guys for a little feedback. - Tommy _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com