Re: The entry competence level for graphics programmers

Tommy Brett <[email protected]> Tue, 20 Sep 2011 14:14:34 -0400
Newsgroups gmane.games.devel.sweng
Message-ID <CA+ejsGA9OKMj5nMq2kL-ejy3MHVxkRBL5Bw1n5QanWT-R98xtQ@mail.gmail.com>
Agreed, but on the other hand, programming experience and coding practices
are somewhat transferable between roles, and I've certainly participated in
all the usual aspects of launching a product, including source control,
dealing with clients and the "it HAS to be done by 8.30am tomorrow" bits. I
certainly wouldn't be applying for a job at the JP Morgan of games studios,
but I would be hoping to get some monetary recognition for the fact that I'm
not simply fresh out of University.

On Tue, Sep 20, 2011 at 1:35 PM, Gregory Junker <[email protected]> wrote:

> Unfortunately, having had no experience in the games industry, you will
> most likely start at a junior level, even if it’s just probationary. Games
> are no different than any other industry; if you have had no practical
> experience in an industry, you don’t get to jump in at the mid- to
> high-level spots. ****
>
> ** **
>
> As an example, if you had no experience at all in commercial
> banking/finance, would you expect JP Morgan to let you start as an
> investment banker because you do some stock trading on the side?****
>
> ** **
>
> TBH, you probably need more than just holiday time to learn graphics
> programming at any level that would be attractive to most game studios.  *
> ***
>
>
> Greg****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Tommy Brett
> *Sent:* Tuesday, September 20, 2011 10:24 AM
>
> *To:* [email protected]
> *Subject:* Re: [Sweng-Gamedev] The entry competence level for graphics
> programmers****
>
> ** **
>
> Thanks for the replies guys,****
>
> ** **
>
> I actually wasn't aware of much of the goings on in the windows 8 world or
> WinRT beyond the new interface, but after spending my lunch reading about it
> it I'm interested, as long as c# is always an option over JS.****
>
> ** **
>
> The reason I asked about the differentiation between junior and not, is
> that if I do get into the games industry, I can't afford to be on a lower
> wage than I am currently, and having spent no time at all on shipped video
> game products (but oh so much on fancy flash sites for companies with even
> fancier budgets) I really need as many cards as possible in my hand.****
>
> ** **
>
> The other option of course would be to release my own little game on XBLA,
> XB Indie or Steam. However I've already spent this year's holiday time!***
> *
>
> ** **
>
> - Tommy****
>
> On Tue, Sep 20, 2011 at 1:12 PM, James Robertson <[email protected]>
> wrote:****
>
> Not that I'm jaded and bitter or anything, but...
>
> A couple of years experience seems to be all you need these days to be
> considered a senior in the games industry.
>
> :)****
>
>
>
>
> Tom Nettleship wrote:****
>
> On Tue, Sep 20, 2011 at 3:32 PM, Tommy Brett <[email protected]> wrote:
> ****
>
> I graduated 5 years ago with the intention of becoming a game developer, my
> career got sidetracked and although this sidetrack led to an ultimately
> comfortable existence and a lot of life lessons learned, I'm now at the
> point where my career as a Flash / Flex developer is stagnating. It may also
> be coming to a forced end as more and more of my employer's clients move
> away from Flash each month. I've been keeping up with the times, and doing a
> lot of graphics programming on the side using nVidia's CG shader programming
> language and OpenGL.****
>
>
> If you've got general programming experience, decent C/C++, an
> understanding of lower level coding & knowledge of OpenGL/DirectX
> you're already skilled enough to do a junior graphics programming
> role. The only thing stopping you from a non-junior role would be
> experience shipping products in that role.****
>
> For example, I know that one area I lack skill in is using shader functions
> built for DirectX 10 and above - by virtue of me still using an XP machine
> (GPU is DX10 capable though, reeeally need to upgrade), and I suspect that
> not being knowledgeable about, say, tessellation using the GPU would swiftly
> kill any application I would make for a graphics programmer role that paid
> more than free lunches.****
>
>
> I don't think lack of a knowledge of a (rarely used in production
> code) GPU feature matters at all. I've never used hardware
> tesselation. DX11 (less so 10) experience would give you an easier
> time of it, but not much compared to being able to demonstrate
> knowledge and enthusiasm about general graphics programming
> principles.
>
> TomN
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