Re: The entry competence level for graphics programmers
Tommy Brett <[email protected]> Tue, 20 Sep 2011 14:14:34 -0400
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <CA+ejsGA9OKMj5nMq2kL-ejy3MHVxkRBL5Bw1n5QanWT-R98xtQ@mail.gmail.com> |
Agreed, but on the other hand, programming experience and coding practices are somewhat transferable between roles, and I've certainly participated in all the usual aspects of launching a product, including source control, dealing with clients and the "it HAS to be done by 8.30am tomorrow" bits. I certainly wouldn't be applying for a job at the JP Morgan of games studios, but I would be hoping to get some monetary recognition for the fact that I'm not simply fresh out of University. On Tue, Sep 20, 2011 at 1:35 PM, Gregory Junker <[email protected]> wrote: > Unfortunately, having had no experience in the games industry, you will > most likely start at a junior level, even if it’s just probationary. Games > are no different than any other industry; if you have had no practical > experience in an industry, you don’t get to jump in at the mid- to > high-level spots. **** > > ** ** > > As an example, if you had no experience at all in commercial > banking/finance, would you expect JP Morgan to let you start as an > investment banker because you do some stock trading on the side?**** > > ** ** > > TBH, you probably need more than just holiday time to learn graphics > programming at any level that would be attractive to most game studios. * > *** > > > Greg**** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Tommy Brett > *Sent:* Tuesday, September 20, 2011 10:24 AM > > *To:* [email protected] > *Subject:* Re: [Sweng-Gamedev] The entry competence level for graphics > programmers**** > > ** ** > > Thanks for the replies guys,**** > > ** ** > > I actually wasn't aware of much of the goings on in the windows 8 world or > WinRT beyond the new interface, but after spending my lunch reading about it > it I'm interested, as long as c# is always an option over JS.**** > > ** ** > > The reason I asked about the differentiation between junior and not, is > that if I do get into the games industry, I can't afford to be on a lower > wage than I am currently, and having spent no time at all on shipped video > game products (but oh so much on fancy flash sites for companies with even > fancier budgets) I really need as many cards as possible in my hand.**** > > ** ** > > The other option of course would be to release my own little game on XBLA, > XB Indie or Steam. However I've already spent this year's holiday time!*** > * > > ** ** > > - Tommy**** > > On Tue, Sep 20, 2011 at 1:12 PM, James Robertson <[email protected]> > wrote:**** > > Not that I'm jaded and bitter or anything, but... > > A couple of years experience seems to be all you need these days to be > considered a senior in the games industry. > > :)**** > > > > > Tom Nettleship wrote:**** > > On Tue, Sep 20, 2011 at 3:32 PM, Tommy Brett <[email protected]> wrote: > **** > > I graduated 5 years ago with the intention of becoming a game developer, my > career got sidetracked and although this sidetrack led to an ultimately > comfortable existence and a lot of life lessons learned, I'm now at the > point where my career as a Flash / Flex developer is stagnating. It may also > be coming to a forced end as more and more of my employer's clients move > away from Flash each month. I've been keeping up with the times, and doing a > lot of graphics programming on the side using nVidia's CG shader programming > language and OpenGL.**** > > > If you've got general programming experience, decent C/C++, an > understanding of lower level coding & knowledge of OpenGL/DirectX > you're already skilled enough to do a junior graphics programming > role. The only thing stopping you from a non-junior role would be > experience shipping products in that role.**** > > For example, I know that one area I lack skill in is using shader functions > built for DirectX 10 and above - by virtue of me still using an XP machine > (GPU is DX10 capable though, reeeally need to upgrade), and I suspect that > not being knowledgeable about, say, tessellation using the GPU would swiftly > kill any application I would make for a graphics programmer role that paid > more than free lunches.**** > > > I don't think lack of a knowledge of a (rarely used in production > code) GPU feature matters at all. I've never used hardware > tesselation. DX11 (less so 10) experience would give you an easier > time of it, but not much compared to being able to demonstrate > knowledge and enthusiasm about general graphics programming > principles. > > TomN > _______________________________________________ > Sweng-Gamedev mailing list > [email protected] > http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com > **** > > _______________________________________________ > Sweng-Gamedev mailing list > [email protected] > http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com > **** > > ** ** > > _______________________________________________ > Sweng-Gamedev mailing list > [email protected] > http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com > > _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com