Re: Moderator Announcement: SWEng-GameDev on Facebook & Google Plus!
OvermindDL1 <[email protected]> Thu, 12 Sep 2013 00:24:08 -0600
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <CAJhqboHPGB+RQLPgJ-f=K08Xn4qdeDXeumBr7UJV2YBNMdH43w@mail.gmail.com> |
--===============0024545471== Content-Type: multipart/alternative; boundary=089e01176cad15b80304e629c9bd --089e01176cad15b80304e629c9bd Content-Type: text/plain; charset=UTF-8 I prefer mailing lists, but I will watch it close on G+ at least, never touch Facebook. :-) On Sep 12, 2013 12:19 AM, "Davis Sickmon" <[email protected]> wrote: > Ahh, mailing lists - almost a thing of the past. I say almost, as there's > still a number of them around, but the traffic levels slowly fall off as > they've lost out to forums and social media. > > Right now, SWEng-GameDev has 2099 members still, though the last posting > on here was in March. It's not uncommon for this list to go a couple > months without traffic (see the list archives for examples of that), but > it's gotten quiet enough I've finally decided to do something I've been > wanting to do for a while: create a Facebook group and a Google Plus > community to bring it into a slightly more modern platform. Just to be > clear: I'm not closing the list, just providing a new avenue for existing > members to continue to enjoy the conversations as a part of other workflows > :-) > > Same rules apply for the Facebook / Google Plus group as on here - no > spam, no flaming, semi-on topic posts, no beginning programming posts, etc. > Basically, a semi-professional to professional discussion about software > engineering. > > Both groups are closed groups to help keep down the number of spammers, > etc., and hopefully continue to have a good signal-to-noise ratio (I've > already ran into some Facebook game dev groups that have become useless due > to open join policies.) Just hit the group on your preferred social > network (or both, if you're so inclined) and you'll be added within a day > or so! :-) > > So, the lists: > > Facebook - https://www.facebook.com/groups/199062993608677/ > > Google - https://plus.google.com/communities/104167304358416136228 > > I'll probably repeat this message twice more - one in two or three weeks, > and one in two or three weeks after that on. Beyond that, I'll just be > adding it to the subscription page. > > Hope to see you all on the new groups :-) > > Davis Ray Sickmon, Jr > Midnight Ryder Technologies > List Administrator for a freakin' decade - wow this list is old (and > that's just how long it's been on my server! ;-) > > > _______________________________________________ > Sweng-Gamedev mailing list > [email protected] > http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com > --089e01176cad15b80304e629c9bd Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <p dir=3D"ltr">I prefer mailing lists, but I will watch it close on G+ at l= east, never touch Facebook.=C2=A0 :-)</p> <div class=3D"gmail_quote">On Sep 12, 2013 12:19 AM, "Davis Sickmon&qu= ot; <<a href=3D"mailto:[email protected]">midryder@midnightryde= r.com</a>> wrote:<br type=3D"attribution"><blockquote class=3D"gmail_quo= te" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"= > Ahh, mailing lists - almost a thing of the past. =C2=A0I say almost, as the= re's still a number of them around, but the traffic levels slowly fall = off as they've lost out to forums and social media.<br> <br> Right now, SWEng-GameDev has 2099 members still, though the last posting on= here was in March. =C2=A0It's not uncommon for this list to go a coupl= e months without traffic (see the list archives for examples of that), but = it's gotten quiet enough I've finally decided to do something I'= ;ve been wanting to do for a while: =C2=A0create a Facebook group and a Goo= gle Plus community to bring it into a slightly more modern platform. =C2=A0= Just to be clear: =C2=A0I'm not closing the list, just providing a new = avenue for existing members to continue to enjoy the conversations as a par= t of other workflows :-)<br> <br> Same rules apply for the Facebook / Google Plus group as on here - no spam,= no flaming, semi-on topic posts, no beginning programming posts, etc. =C2= =A0Basically, a semi-professional to professional discussion about software= engineering.<br> <br> Both groups are closed groups to help keep down the number of spammers, etc= ., and hopefully continue to have a good signal-to-noise ratio (I've al= ready ran into some Facebook game dev groups that have become useless due t= o open join policies.) =C2=A0Just hit the group on your preferred social ne= twork (or both, if you're so inclined) and you'll be added within a= day or so! :-)<br> <br> So, the lists:<br> <br> Facebook - <a href=3D"https://www.facebook.com/groups/199062993608677/" tar= get=3D"_blank">https://www.facebook.com/groups/199062993608677/</a><br> <br> Google - <a href=3D"https://plus.google.com/communities/1041673043584161362= 28" target=3D"_blank">https://plus.google.com/communities/10416730435841613= 6228</a><br> <br> I'll probably repeat this message twice more - one in two or three week= s, and one in two or three weeks after that on. =C2=A0Beyond that, I'll= just be adding it to the subscription page.<br> <br> Hope to see you all on the new groups :-)<br> <br> Davis Ray Sickmon, Jr<br> Midnight Ryder Technologies<br> List Administrator for a freakin' decade - wow this list is old (and th= at's just how long it's been on my server! ;-)<br> <br> <br> _______________________________________________<br> Sweng-Gamedev mailing list<br> <a href=3D"mailto:[email protected]">Sweng-Gamedev@list= s.midnightryder.com</a><br> <a href=3D"http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnig= htryder.com" target=3D"_blank">http://lists.midnightryder.com/listinfo.cgi/= sweng-gamedev-midnightryder.com</a><br> </blockquote></div> --089e01176cad15b80304e629c9bd-- --===============0024545471== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com --===============0024545471==--