Re: Moderator Announcement: SWEng-GameDev on Facebook & Google Plus!

OvermindDL1 <[email protected]> Thu, 12 Sep 2013 00:24:08 -0600
Newsgroups gmane.games.devel.sweng
Message-ID <CAJhqboHPGB+RQLPgJ-f=K08Xn4qdeDXeumBr7UJV2YBNMdH43w@mail.gmail.com>
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I prefer mailing lists, but I will watch it close on G+ at least, never
touch Facebook.  :-)
On Sep 12, 2013 12:19 AM, "Davis Sickmon" <[email protected]>
wrote:

> Ahh, mailing lists - almost a thing of the past.  I say almost, as there's
> still a number of them around, but the traffic levels slowly fall off as
> they've lost out to forums and social media.
>
> Right now, SWEng-GameDev has 2099 members still, though the last posting
> on here was in March.  It's not uncommon for this list to go a couple
> months without traffic (see the list archives for examples of that), but
> it's gotten quiet enough I've finally decided to do something I've been
> wanting to do for a while:  create a Facebook group and a Google Plus
> community to bring it into a slightly more modern platform.  Just to be
> clear:  I'm not closing the list, just providing a new avenue for existing
> members to continue to enjoy the conversations as a part of other workflows
> :-)
>
> Same rules apply for the Facebook / Google Plus group as on here - no
> spam, no flaming, semi-on topic posts, no beginning programming posts, etc.
>  Basically, a semi-professional to professional discussion about software
> engineering.
>
> Both groups are closed groups to help keep down the number of spammers,
> etc., and hopefully continue to have a good signal-to-noise ratio (I've
> already ran into some Facebook game dev groups that have become useless due
> to open join policies.)  Just hit the group on your preferred social
> network (or both, if you're so inclined) and you'll be added within a day
> or so! :-)
>
> So, the lists:
>
> Facebook - https://www.facebook.com/groups/199062993608677/
>
> Google - https://plus.google.com/communities/104167304358416136228
>
> I'll probably repeat this message twice more - one in two or three weeks,
> and one in two or three weeks after that on.  Beyond that, I'll just be
> adding it to the subscription page.
>
> Hope to see you all on the new groups :-)
>
> Davis Ray Sickmon, Jr
> Midnight Ryder Technologies
> List Administrator for a freakin' decade - wow this list is old (and
> that's just how long it's been on my server! ;-)
>
>
> _______________________________________________
> Sweng-Gamedev mailing list
> [email protected]
> http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com
>

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<p dir=3D"ltr">I prefer mailing lists, but I will watch it close on G+ at l=
east, never touch Facebook.=C2=A0 :-)</p>
<div class=3D"gmail_quote">On Sep 12, 2013 12:19 AM, &quot;Davis Sickmon&qu=
ot; &lt;<a href=3D"mailto:[email protected]">midryder@midnightryde=
r.com</a>&gt; wrote:<br type=3D"attribution"><blockquote class=3D"gmail_quo=
te" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"=
>
Ahh, mailing lists - almost a thing of the past. =C2=A0I say almost, as the=
re&#39;s still a number of them around, but the traffic levels slowly fall =
off as they&#39;ve lost out to forums and social media.<br>
<br>
Right now, SWEng-GameDev has 2099 members still, though the last posting on=
 here was in March. =C2=A0It&#39;s not uncommon for this list to go a coupl=
e months without traffic (see the list archives for examples of that), but =
it&#39;s gotten quiet enough I&#39;ve finally decided to do something I&#39=
;ve been wanting to do for a while: =C2=A0create a Facebook group and a Goo=
gle Plus community to bring it into a slightly more modern platform. =C2=A0=
Just to be clear: =C2=A0I&#39;m not closing the list, just providing a new =
avenue for existing members to continue to enjoy the conversations as a par=
t of other workflows :-)<br>

<br>
Same rules apply for the Facebook / Google Plus group as on here - no spam,=
 no flaming, semi-on topic posts, no beginning programming posts, etc. =C2=
=A0Basically, a semi-professional to professional discussion about software=
 engineering.<br>

<br>
Both groups are closed groups to help keep down the number of spammers, etc=
., and hopefully continue to have a good signal-to-noise ratio (I&#39;ve al=
ready ran into some Facebook game dev groups that have become useless due t=
o open join policies.) =C2=A0Just hit the group on your preferred social ne=
twork (or both, if you&#39;re so inclined) and you&#39;ll be added within a=
 day or so! :-)<br>

<br>
So, the lists:<br>
<br>
Facebook - <a href=3D"https://www.facebook.com/groups/199062993608677/" tar=
get=3D"_blank">https://www.facebook.com/groups/199062993608677/</a><br>
<br>
Google - <a href=3D"https://plus.google.com/communities/1041673043584161362=
28" target=3D"_blank">https://plus.google.com/communities/10416730435841613=
6228</a><br>
<br>
I&#39;ll probably repeat this message twice more - one in two or three week=
s, and one in two or three weeks after that on. =C2=A0Beyond that, I&#39;ll=
 just be adding it to the subscription page.<br>
<br>
Hope to see you all on the new groups :-)<br>
<br>
Davis Ray Sickmon, Jr<br>
Midnight Ryder Technologies<br>
List Administrator for a freakin&#39; decade - wow this list is old (and th=
at&#39;s just how long it&#39;s been on my server! ;-)<br>
<br>
<br>
_______________________________________________<br>
Sweng-Gamedev mailing list<br>
<a href=3D"mailto:[email protected]">Sweng-Gamedev@list=
s.midnightryder.com</a><br>
<a href=3D"http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnig=
htryder.com" target=3D"_blank">http://lists.midnightryder.com/listinfo.cgi/=
sweng-gamedev-midnightryder.com</a><br>
</blockquote></div>

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_______________________________________________
Sweng-Gamedev mailing list
[email protected]
http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com

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