Re: Moderator Announcement: SWEng-GameDev on Facebook & Google Plus!
Davis Sickmon <[email protected]> Thu, 12 Sep 2013 01:30:40 -0500
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
--===============1652493244== Content-Type: multipart/alternative; boundary="Apple-Mail=_67A440F7-89E3-4A44-A010-D6A81F2BFC40" --Apple-Mail=_67A440F7-89E3-4A44-A010-D6A81F2BFC40 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=us-ascii I went with creating both an FB and a G+ because I know some people who = hate FB, and I know some people who hate Google Plus. I'm active on = both, so, I wanted to make sure I could let people pick the social = network they hated the least ;-) Davis On Sep 12, 2013, at 1:24 AM, OvermindDL1 <[email protected]> wrote: > I prefer mailing lists, but I will watch it close on G+ at least, = never touch Facebook. :-) >=20 > On Sep 12, 2013 12:19 AM, "Davis Sickmon" <[email protected]> = wrote: > Ahh, mailing lists - almost a thing of the past. I say almost, as = there's still a number of them around, but the traffic levels slowly = fall off as they've lost out to forums and social media. >=20 > Right now, SWEng-GameDev has 2099 members still, though the last = posting on here was in March. It's not uncommon for this list to go a = couple months without traffic (see the list archives for examples of = that), but it's gotten quiet enough I've finally decided to do something = I've been wanting to do for a while: create a Facebook group and a = Google Plus community to bring it into a slightly more modern platform. = Just to be clear: I'm not closing the list, just providing a new avenue = for existing members to continue to enjoy the conversations as a part of = other workflows :-) >=20 > Same rules apply for the Facebook / Google Plus group as on here - no = spam, no flaming, semi-on topic posts, no beginning programming posts, = etc. Basically, a semi-professional to professional discussion about = software engineering. >=20 > Both groups are closed groups to help keep down the number of = spammers, etc., and hopefully continue to have a good signal-to-noise = ratio (I've already ran into some Facebook game dev groups that have = become useless due to open join policies.) Just hit the group on your = preferred social network (or both, if you're so inclined) and you'll be = added within a day or so! :-) >=20 > So, the lists: >=20 > Facebook - https://www.facebook.com/groups/199062993608677/ >=20 > Google - https://plus.google.com/communities/104167304358416136228 >=20 > I'll probably repeat this message twice more - one in two or three = weeks, and one in two or three weeks after that on. Beyond that, I'll = just be adding it to the subscription page. >=20 > Hope to see you all on the new groups :-) >=20 > Davis Ray Sickmon, Jr > Midnight Ryder Technologies > List Administrator for a freakin' decade - wow this list is old (and = that's just how long it's been on my server! ;-) >=20 >=20 > _______________________________________________ > Sweng-Gamedev mailing list > [email protected] > = http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.co= m > _______________________________________________ > Sweng-Gamedev mailing list > [email protected] > = http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.co= m --Apple-Mail=_67A440F7-89E3-4A44-A010-D6A81F2BFC40 Content-Transfer-Encoding: 7bit Content-Type: text/html; charset=us-ascii <html><head><meta http-equiv="Content-Type" content="text/html charset=us-ascii"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; ">I went with creating both an FB and a G+ because I know some people who hate FB, and I know some people who hate Google Plus. I'm active on both, so, I wanted to make sure I could let people pick the social network they hated the least ;-)<div><br></div><div>Davis<br><div><br><div><div>On Sep 12, 2013, at 1:24 AM, OvermindDL1 <<a href="mailto:[email protected]">[email protected]</a>> wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite"><p dir="ltr">I prefer mailing lists, but I will watch it close on G+ at least, never touch Facebook. :-)</p> <div class="gmail_quote">On Sep 12, 2013 12:19 AM, "Davis Sickmon" <<a href="mailto:[email protected]">[email protected]</a>> wrote:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"> Ahh, mailing lists - almost a thing of the past. I say almost, as there's still a number of them around, but the traffic levels slowly fall off as they've lost out to forums and social media.<br> <br> Right now, SWEng-GameDev has 2099 members still, though the last posting on here was in March. It's not uncommon for this list to go a couple months without traffic (see the list archives for examples of that), but it's gotten quiet enough I've finally decided to do something I've been wanting to do for a while: create a Facebook group and a Google Plus community to bring it into a slightly more modern platform. Just to be clear: I'm not closing the list, just providing a new avenue for existing members to continue to enjoy the conversations as a part of other workflows :-)<br> <br> Same rules apply for the Facebook / Google Plus group as on here - no spam, no flaming, semi-on topic posts, no beginning programming posts, etc. Basically, a semi-professional to professional discussion about software engineering.<br> <br> Both groups are closed groups to help keep down the number of spammers, etc., and hopefully continue to have a good signal-to-noise ratio (I've already ran into some Facebook game dev groups that have become useless due to open join policies.) Just hit the group on your preferred social network (or both, if you're so inclined) and you'll be added within a day or so! :-)<br> <br> So, the lists:<br> <br> Facebook - <a href="https://www.facebook.com/groups/199062993608677/" target="_blank">https://www.facebook.com/groups/199062993608677/</a><br> <br> Google - <a href="https://plus.google.com/communities/104167304358416136228" target="_blank">https://plus.google.com/communities/104167304358416136228</a><br> <br> I'll probably repeat this message twice more - one in two or three weeks, and one in two or three weeks after that on. Beyond that, I'll just be adding it to the subscription page.<br> <br> Hope to see you all on the new groups :-)<br> <br> Davis Ray Sickmon, Jr<br> Midnight Ryder Technologies<br> List Administrator for a freakin' decade - wow this list is old (and that's just how long it's been on my server! ;-)<br> <br> <br> _______________________________________________<br> Sweng-Gamedev mailing list<br> <a href="mailto:[email protected]">[email protected]</a><br> <a href="http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com" target="_blank">http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com</a><br> </blockquote></div> _______________________________________________<br>Sweng-Gamedev mailing list<br><a href="mailto:[email protected]">[email protected]</a><br>http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com<br></blockquote></div><br></div></div></body></html> --Apple-Mail=_67A440F7-89E3-4A44-A010-D6A81F2BFC40-- --===============1652493244== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com --===============1652493244==--