Call for Papers - FuturePlay 2007

"Glyn Heatley" <[email protected]> Mon, 12 Feb 2007 15:08:19 -0500
Newsgroups gmane.games.devel.windows
Message-ID <[email protected]>
This might be of interest to some of the list readers. It is the Call
for Papers for FuturePlay 2007 in Toronto, Canada. I have included a
snippet of the types of papers, but the full version is on the web site.
A call for Indie and student games is due out soon.



FuturePlay 2007 - Research. Play. Share.

www.futureplay.org

November 15-17, 2007

Toronto, Ontario, Canada

FuturePlay evolved from the former Computer Game Technology (CGT)
Conference initiated and run by Algoma University College since 2002.
The goal of FuturePlay is to bring together academics, industry, and
students to advance game design and technology through peer-reviewed
research, creative and experimental game design and development, and
formal and informal discussion on academic and industry-related topics.

--Scope of the Conference--

The FuturePlay conference focuses on three main themes. The first theme,
future game development, addresses academic research and emerging
industry trends in the area of game technology and game design. The
second theme, future game impacts and applications, includes academic
research and emerging industry trends focused on designing games for
learning, for gender, for serious purposes, and to impact society.
Finally, the third theme, future game talent, is designed to provide a
number of industry and academic perspectives on the knowledge, skills,
and attitude it takes to excel in the games industry. FuturePlay
addresses these issues through exciting and thought-provoking keynotes
from leaders in academia and industry, peer-reviewed paper sessions,
panel sessions (including academic and industry discussions), workshops
(including design, technology, and career workshops), and exhibitions of
posters, games, and the latest game technologies and supports from
industry-leading vendors. Continuing with the tradition established by
CGT and improved upon by last year's conference, the highlight of the
games exhibition is a peer-reviewed competition of games in three
categories: Future (experimental) Games, Serious Games, and Student
Games.

Topics of interest to FuturePlay include, but are not restricted to, the
following:

    * Game project management and processes
    * Software engineering for games
    * Artificial intelligence in games
    * Graphics modeling and rendering in games
    * Animation and motion capture for games
    * Networking and multiplayer support for games
    * Sound and music for games
    * Game asset creation and management
    * Cross disciplinary issues in game development
    * Serious games
    * Applications of game technologies    
    * Game and game engine design
    * Social and ethical issues in games
    * Gender issues in game development
    * Human factors in games
    * Experiences and lessons learned from game development in academia
and industry
    * Artistic design for games
    * Games and learning (educational games)
    * Game development curriculum
    * Academic issues in gaming education
    * Bridging the academia-industry gap


Paper submission deadline: June 30, 2007
Notification: August 3, 2007
Early bird registration: October 1, 2007 Conference Dates: November
15-17

For full details please go to www.futureplay.org

regards,

Glyn Heatley
Divisional Director of Computer Games Technology Promotions
Algoma University College 

1520 Queen Street East
Sault Ste. Marie, Ontario, P6A 2G4
Tel: (705) 949-2301 Ext. 4113
Fax: (705) 949-6583
Email: [email protected]

Earn an MSc Computer Games Technology in 12 months.
http://www.mastersdegreeingaming.com

FuturePlay 2007 - Research. Play. Share
http://www.futureplay.org 

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