RE: Windows true type fonts
"Antonio Tejada Lacaci" <[email protected]>
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Message-ID | <[email protected]> |
Hi Jake, Check AddFontResource / RemoveFontResource http://msdn.microsoft.com/library/en-us/gdi/fontext_2ylq.asp http://msdn.microsoft.com/library/en-us/gdi/fontext_9r51.asp http://msdn.microsoft.com/library/en-us/gdi/fontext_1m3p.asp > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of > Jacob Turner (Core Design Ltd) > Sent: Wednesday, March 24, 2004 3:40 AM > To: [email protected] > Subject: [GD-Windows] Windows true type fonts > > Writing a tool to output true type fonts as images for use in game. All > is fine the last thing I would like to do is give the true type font file > as an input to the tool rather than having to install the true type font > into the system "fonts" directory. So is there a windows way of opening a > true type font and then using it via GDI or GDIplus drawing commands ? > > Thanks > > Jake ------------------------------------------------------- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click _______________________________________________ Gamedevlists-windows mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=555