Re: Windows true type fonts
"Erwin de Vries" <[email protected]>
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Message-ID | <004201c411ad$e3f03080$5c9278d9@cc87195a> |
AddFontResource(FileName) RemoveFontResource(FileName) Erwin ----- Original Message ----- From: "Jacob Turner (Core Design Ltd)" <[email protected]> To: <[email protected]> Sent: Wednesday, March 24, 2004 12:39 PM Subject: [GD-Windows] Windows true type fonts > Writing a tool to output true type fonts as images for use in game. All is fine the last thing I would like to do is give the true type font file as an input to the tool rather than having to install the true type font into the system "fonts" directory. So is there a windows way of opening a true type font and then using it via GDI or GDIplus drawing commands ? > > Thanks > > Jake > > > ------------------------------------------------------- > This SF.Net email is sponsored by: IBM Linux Tutorials > Free Linux tutorial presented by Daniel Robbins, President and CEO of > GenToo technologies. Learn everything from fundamentals to system > administration.http://ads.osdn.com/?ad_id70&alloc_id638&opÌk > _______________________________________________ > Gamedevlists-windows mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_idU5 > > > ------------------------------------------------------- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id70&alloc_id638&op=click _______________________________________________ Gamedevlists-windows mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU5