RE: Re: C# scripting

"Stefan Boberg" <[email protected]>
Newsgroups gmane.games.devel.windows
Message-ID <[email protected]>
   Like all other .CLR languages, JScript.NET is compiled into MSIL, which is JIT-compiled into native code.
 
   While it's true that you could use any .NET language to "script", Lua and Python offers some nice features that no CLR language can offer today. On the other hand, it lacks some things which are useful in a CLR environment (strong typing and static checks for example).
 
/Stefan

________________________________

From: [email protected] on behalf of Parveen Kaler
Sent: Thu 5/20/2004 3:55 AM
To: [email protected]
Subject: [GD-Windows] Re: C# scripting



Brett Bibby wrote:
> Tom, is there a better list than this one to discuss the use of C# in
> game development?
>
> Meanwhile....
>
> I know that C# can already support JScript out of the box, but coming
> from our current PlayStation2 engine that uses Lua, it must be a
> magnitude slower to use JScript inside a JIT environment isn't it?
> Would you recommend developers to implement their own scripting
> solutions?
>

JIT?  Isn't JScript.NET compiled down into native code?
http://www.gotdotnet.com/team/jscript/

Pick a language:
http://www.dotnetpowered.com/languages.aspx

There's gotta be one that you like and will compile to native code if
you need it to.

-- PK



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