graphics cards texture offset thing
"Richard Fabian" <[email protected]>
| Newsgroups | gmane.games.devel.windows,gmane.spam.detected |
|---|---|
| Message-ID | <000f01c4551f$29d1d0e0$03f57c90@bsfabs> |
Hi, i'm pretty new to rendering code, and have stumbled upon a problem i have never thought about before: how do you write games that "know" whether the textures are offset by a pixel or not? I use textures for fonts, and this is where artefacts show up most. How do you go about determining what UVs to give the characters when the values you give may be hardware transposed to somewhere unknown? ------------------ On the other hand I may be talking complete drivel. ------------------ ------------------------------------------------------- This SF.Net email is sponsored by The 2004 JavaOne(SM) Conference Learn from the experts at JavaOne(SM), Sun's Worldwide Java Developer Conference, June 28 - July 1 at the Moscone Center in San Francisco, CA REGISTER AND SAVE! http://java.sun.com/javaone/sf Priority Code NWMGYKND _______________________________________________ Gamedevlists-windows mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=555