graphics cards texture offset thing

"Richard Fabian" <[email protected]>
Newsgroups gmane.games.devel.windows,gmane.spam.detected
Message-ID <000f01c4551f$29d1d0e0$03f57c90@bsfabs>
Hi, i'm pretty new to rendering code, and have stumbled upon a problem i
have never thought about before: how do you write games that "know"
whether the textures are offset by a pixel or not?

I use textures for fonts, and this is where artefacts show up most.
How do you go about determining what UVs to give the characters when the
values you give may be hardware transposed to somewhere unknown?

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On the other hand
I may be talking
complete drivel.
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