Re: graphics cards texture offset thing

"Javier Arevalo" <[email protected]>
Newsgroups gmane.games.devel.windows
Message-ID <[email protected]>
Richard Fabian wrote:
> How do you go about determining what UVs to give the characters when
> the values you give may be hardware transposed to somewhere unknown?

There are sub-pixel accuracy issues regarding the location of the pixel
center, which are usually solved by using point filtering and adding .5f / W
or .375f / W to the UV coordinates (W is the width / height of the texture).

Other than that, no the hardware doesn't magically change your UVs unless
there's a bug somewhere.

-- 
  Javier Arevalo
  Pyro Studios



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