Network code
Carl Bevil <[email protected]>
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Message-ID | <[email protected]> |
Hello all. This post was inspired by a recent thread on the DirectXDev mailing list, where I learned that Microsoft appears to be planning to stop developing DirectPlay by the end of the year. I'm wondering what people here use for their network code these days. Does everyone roll their own API based on something low-level (like UDP), or are there commercially available APIs (or open source APIs) that people have had good experiences with?. It's been a while since I've worked on a multiplayer game, and everyone here at the office assumed we'd be using DirectPlay. I guess we're all out of the loop. :-) We'd appreciate any pointers on subjects or APIs to research. The game we are working on won't require huge amounts of bandwidth or great network performance (it's not a twitch game), but we would like to learn some up-to-date technology moving forward. Thanks! Carl ------------------------------------------------------- This SF.Net email is sponsored by OSTG. Have you noticed the changes on Linux.com, ITManagersJournal and NewsForge in the past few weeks? Now, one more big change to announce. We are now OSTG- Open Source Technology Group. Come see the changes on the new OSTG site. www.ostg.com _______________________________________________ Gamedevlists-windows mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=555