Re: Network code
Brian Hook <[email protected]>
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Message-ID | <200473018149.289856@GATEWAY> |
> Hello all. This post was inspired by a recent thread on the > DirectXDev mailing list, where I learned that Microsoft appears to > be planning to stop developing DirectPlay by the end of the year. WHAT?! That's unpossible, DirectPlay was SO MUCH BETTER THAN ANYTHING ANY DEVELOPER COULD DO BY THEMSELVES!!!!!!1111 (Sorry, inside joke for anyone that remembers that thread from the Tony Cox days). > I'm wondering what people here use for their network code these > days. Does everyone roll their own API based on something low- > level (like UDP), or are there commercially available APIs (or open > source APIs) that people have had good experiences with?. http://enet.cubik.org, all your UDP goodness you'll need or want. It's low level and implements reliable-on-UDP, but high level stuff such as managing object state is still up to you. Brian ------------------------------------------------------- This SF.Net email is sponsored by OSTG. Have you noticed the changes on Linux.com, ITManagersJournal and NewsForge in the past few weeks? Now, one more big change to announce. We are now OSTG- Open Source Technology Group. Come see the changes on the new OSTG site. www.ostg.com _______________________________________________ Gamedevlists-windows mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU5