Re: Network code

Brian Hook <[email protected]>
Newsgroups gmane.games.devel.windows
Message-ID <200473018149.289856@GATEWAY>
> Hello all.  This post was inspired by a recent thread on the
> DirectXDev mailing list, where I learned that Microsoft appears to
> be planning to stop developing DirectPlay by the end of the year.

WHAT?!  That's unpossible, DirectPlay was SO MUCH BETTER THAN ANYTHING 
ANY DEVELOPER COULD DO BY THEMSELVES!!!!!!1111  (Sorry, inside joke 
for anyone that remembers that thread from the Tony Cox days).

> I'm wondering what people here use for their network code these
> days.  Does everyone roll their own API based on something low-
> level (like UDP), or are there commercially available APIs (or open
> source APIs) that people have had good experiences with?.

http://enet.cubik.org, all your UDP goodness you'll need or want.  
It's low level and implements reliable-on-UDP, but high level stuff 
such as managing object state is still up to you.

Brian




-------------------------------------------------------
This SF.Net email is sponsored by OSTG. Have you noticed the changes on
Linux.com, ITManagersJournal and NewsForge in the past few weeks? Now,
one more big change to announce. We are now OSTG- Open Source Technology
Group. Come see the changes on the new OSTG site. www.ostg.com
_______________________________________________
Gamedevlists-windows mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_idU5
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.